The Sound of God of War Ragnarök

SoundWorks Collection

10-03-2023 • 1 hora 32 minutos

In this exclusive conversation we chat with the sound team behind God of War Ragnarök to discuss the creative development of creatures, weapons, environments and cinematic scenes from this award-winning game.

Featuring:
Michael Kent - Sound Design Supervisor
Beau Jimenez - Sound Design Lead - (Creatures, Bosses, Enemies)
Bryan Higa - Sound Design Lead - Player (Atreus & Cratos)
Alex Previty - Sound Design Lead - (Ambiences) & Technical Mixer (Interactive Gameplay)

From Santa Monica Studio comes the sequel to the critically acclaimed God of War (2018). Fimbulwinter is well underway. Kratos and Atreus must journey to each of the Nine Realms in search of answers as Asgardian forces prepare for a prophesied battle that will end the world. Along the way they will explore stunning, mythical landscapes, and face fearsome enemies in the form of Norse gods and monsters. The threat of Ragnarök grows ever closer. Kratos and Atreus must choose between their own safety and the safety of the realms.

Te podría gustar

Todopoderosos
Todopoderosos
Todopoderosos
El Hormiguero
El Hormiguero
El Hormiguero
Par-Impar
Par-Impar
esRadio
Fuera de Series
Fuera de Series
Fuera de Series
Dulces y Saladas
Dulces y Saladas
Prime Video España
La Resistencia
La Resistencia
podcasters
CineActual
CineActual
CineActual
Estamos de cine
Estamos de cine
Castilla-La Mancha Media
Es Cine
Es Cine
esRadio
Cultura Seriéfila
Cultura Seriéfila
Cultura Seriéfila
Los del Plus
Los del Plus
Podium Podcast / Movistar +